<?xml version="1.0" encoding="iso-8859-1"?>
<!-- Created with the Elemental Editor -->
<!-- CoreWeapons.xml -->
<!-- -->
<GameItemTypes>
    <DataChecksum NoParse="1">
        <Ignore>DispName</Ignore>
        <Translate>DisplayName,Description</Translate>
    </DataChecksum>
 

   <GameItemType InternalName="CPELF_LordHammer_clone">
        <DisplayName>Elven Naginata (*)</DisplayName>
		<Description>Used to batter, stab or hook an opponent. (*) means re-skin.</Description>
        <Type>Weapon</Type>
        <Type>Defense</Type>
        <WeaponType>BluntTwo</WeaponType>
        <CanBeEquipped>1</CanBeEquipped>
        <EquipSFX>Equip_WoodenItem_01</EquipSFX>
        <EquipSFX>Equip_WoodenItem_02</EquipSFX>
        <EquipSFX>Equip_WoodenItem_03</EquipSFX>
        <EquipSFX>Equip_WoodenItem_04</EquipSFX>
        <AttackSFX>Hit_Hammer1</AttackSFX>
        <AttackSFX>Hit_Hammer2</AttackSFX>
        <AttackSFX>Hit_Hammer3</AttackSFX>
        <ShopValue>600</ShopValue>
        <IconFile>silPole_3DG.png</IconFile>
		<TintR>0</TintR>
		<TintG>0</TintG>
		<TintB>0</TintB>
		<GameItemTypeModel>
			<ModelFile>silPolearm_3DG.hkb</ModelFile>
			<Attachment>hand_right_Lcf</Attachment>
		</GameItemTypeModel>
        <ProductionRequirement>
            <Type>Resource</Type>
            <Attribute>Gold</Attribute>
            <Value>40</Value>
        </ProductionRequirement>
        <ProductionRequirement>
            <Type>Resource</Type>
            <Attribute>Materials</Attribute>
            <Value>14</Value>
        </ProductionRequirement>
        <ProductionRequirement>
            <Type>Resource</Type>
            <Attribute>Metal</Attribute>
            <Value>6</Value>
        </ProductionRequirement>
		<GameModifier>
            <ModType>Unit</ModType>
            <Attribute>UnlockCombatAbility</Attribute>
            <StrVal>Bleeding_Strike</StrVal>
        </GameModifier>
		<GameModifier>
            <ModType>Unit</ModType>
            <Attribute>UnlockCombatAbility</Attribute>
            <StrVal>Blowback</StrVal>
        </GameModifier>		
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Attack</StrVal>
            <Value>40</Value>
        </GameModifier>
        <AdditionalTrainingTurns>5</AdditionalTrainingTurns>
        <Prereq>
            <Type>Tech</Type>
            <Attribute>CPELF_Ultimate_Blunt_Weapons_Amarian</Attribute>
        </Prereq>

        <IsAvailableForSovereignCustomization>False</IsAvailableForSovereignCustomization>
    </GameItemType>



  <GameItemType InternalName="CPELF_Axe_clone">
        	<DisplayName>Wakizashi (*)</DisplayName>
		<Description>A strong blade intended to cut rather than cleave. (*) means re-skin.</Description>
        <Type>Weapon</Type>
        <WeaponType>Blunt</WeaponType>
        <CanBeEquipped>1</CanBeEquipped>
        <CustomizationPointCost>15</CustomizationPointCost>
        <EquipSFX>Equip_WoodenItem_01</EquipSFX>
        <EquipSFX>Equip_WoodenItem_02</EquipSFX>
        <EquipSFX>Equip_WoodenItem_03</EquipSFX>
        <EquipSFX>Equip_WoodenItem_04</EquipSFX>
        <AttackSFX>Hit_Axe2</AttackSFX>
        	<IconFile>wakizashi_3DG.png</IconFile>
		<TintR>0</TintR>
		<TintG>0</TintG>
		<TintB>0</TintB>
		<GameItemTypeModel>
			<ModelFile>wakizashi_3DG.hkb</ModelFile>
			<Attachment>hand_right_Lcf</Attachment>
		</GameItemTypeModel>
        <ProductionRequirement>
            <Type>Resource</Type>
            <Attribute>Gold</Attribute>
            <Value>4</Value>
        </ProductionRequirement>
        <ProductionRequirement>
            <Type>Resource</Type>
            <Attribute>Materials</Attribute>
            <Value>2</Value>
        </ProductionRequirement>
        <ProductionRequirement>
            <Type>Resource</Type>
            <Attribute>Metal</Attribute>
            <Value>2</Value>
        </ProductionRequirement>
		<GameModifier>
            <ModType>Unit</ModType>
            <Attribute>UnlockCombatAbility</Attribute>
            <StrVal>DoubleStrike</StrVal>
        </GameModifier>	
		<GameModifier>
            <ModType>Unit</ModType>
            <Attribute>UnlockCombatAbility</Attribute>
            <StrVal>Bleed</StrVal>
        </GameModifier>	
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Attack</StrVal>
            <Value>7</Value>
        </GameModifier>
        <AdditionalTrainingTurns>1</AdditionalTrainingTurns>
        <Prereq>
            <Type>Tech</Type>
            <Attribute>CPELF_Equipment_Amarian</Attribute>
        </Prereq>

        <IsAvailableForSovereignCustomization>False</IsAvailableForSovereignCustomization>
    </GameItemType>

   <GameItemType InternalName="CPELF_Dagger_clone">
        <DisplayName>Elven Short Sword (*)</DisplayName>
		<Description>A thin light blade forged by the hands of the Elves. (*) means re-skin.</Description>
        <Type>Weapon</Type>
        <WeaponType>OneHanded</WeaponType>
        <CanBeEquipped>1</CanBeEquipped>
        <EquipSFX>Equip_Sword_01</EquipSFX>
        <EquipSFX>Equip_Sword_02</EquipSFX>
        <EquipSFX>Equip_Sword_03</EquipSFX>
        <EquipSFX>Equip_Sword_04</EquipSFX>
        <AttackSFX>Hit_Dagger1</AttackSFX>
        <AttackSFX>Hit_Dagger2</AttackSFX>
        <AttackSFX>Hit_Dagger3</AttackSFX>
        <IconFile>silBlade_3DG.png</IconFile>
		<TintR>207</TintR>
		<TintG>53</TintG>
		<TintB>16</TintB>
		<!-- Particles -->
		<OnHitParticleName>Dagger_Attack</OnHitParticleName>
		<GameItemTypeModel>
			<ModelFile>silBlade_3DG.hkb</ModelFile>
			<Attachment>hand_right_Lcf</Attachment>
		</GameItemTypeModel>
        <ProductionRequirement>
            <Type>Resource</Type>
            <Attribute>Gold</Attribute>
            <Value>4</Value>
        </ProductionRequirement>
        <ProductionRequirement>
            <Type>Resource</Type>
            <Attribute>Materials</Attribute>
            <Value>2</Value>
        </ProductionRequirement>
        <ProductionRequirement>
            <Type>Resource</Type>
            <Attribute>Metal</Attribute>
            <Value>2</Value>
        </ProductionRequirement>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>UnlockCombatAbility</Attribute>
            <StrVal>Pierce</StrVal>
        </GameModifier>
		<GameModifier>
            <ModType>Unit</ModType>
            <Attribute>UnlockCombatAbility</Attribute>
            <StrVal>Flurry</StrVal>
        </GameModifier>	
		<GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Attack</StrVal>
            <Value>5</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Accuracy</StrVal>
            <Value>1</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Dodge</StrVal>
            <Value>1</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_CombatSpeed</StrVal>
            <Value>1</Value>
        </GameModifier>
		<AdditionalTrainingTurns>1</AdditionalTrainingTurns>
        <Prereq>
            <Type>Tech</Type>
            <Attribute>CPELF_Equipment_Amarian</Attribute>
        </Prereq>
        <IsAvailableForSovereignCustomization>False</IsAvailableForSovereignCustomization>
        <Weight>2</Weight>
    </GameItemType>


<GameItemType InternalName="CPELF_Broadsword_clone">
        <DisplayName>Machete (*)</DisplayName>
		<Description>A broad bladed machete with a lethal slash, wielded with one hand. (*) means re-skin.</Description>
        <Type>Weapon</Type>
        <WeaponType>OneHanded</WeaponType>
        <CanBeEquipped>1</CanBeEquipped>
        <EquipSFX>Equip_Sword_01</EquipSFX>
        <EquipSFX>Equip_Sword_02</EquipSFX>
        <EquipSFX>Equip_Sword_03</EquipSFX>
        <EquipSFX>Equip_Sword_04</EquipSFX>
        <AttackSFX>Hit_BasicSword1</AttackSFX>
        <AttackSFX>Hit_BasicSword2</AttackSFX>
        <AttackSFX>Hit_BasicSword3</AttackSFX>
        <IconFile>machete_3DG.png</IconFile>
		<TintR>15</TintR>
		<TintG>53</TintG>
		<TintB>230</TintB>
		<GameItemTypeModel>
			<ModelFile>machete2_3dg.HKb</ModelFile>
			<Attachment>hand_right_Lcf</Attachment>
		</GameItemTypeModel>
        <ProductionRequirement>
            <Type>Resource</Type>
            <Attribute>Gold</Attribute>
            <Value>18</Value>
        </ProductionRequirement>
        <ProductionRequirement>
            <Type>Resource</Type>
            <Attribute>Materials</Attribute>
            <Value>6</Value>
        </ProductionRequirement>
        <ProductionRequirement>
            <Type>Resource</Type>
            <Attribute>Metal</Attribute>
            <Value>4</Value>
        </ProductionRequirement>
		<GameModifier>
            <ModType>Unit</ModType>
            <Attribute>UnlockCombatAbility</Attribute>
            <StrVal>DoubleStrike</StrVal>
        </GameModifier>
		<GameModifier>
            <ModType>Unit</ModType>
            <Attribute>UnlockCombatAbility</Attribute>
            <StrVal>Windup</StrVal>
        </GameModifier>		
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Attack</StrVal>
            <Value>15</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Accuracy</StrVal>
            <Value>2</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Dodge</StrVal>
            <Value>1</Value>
        </GameModifier>
        <AdditionalTrainingTurns>3</AdditionalTrainingTurns>
        <Prereq>
            <Type>Tech</Type>
            <Attribute>CPELF_Cutting_Weapons_Amarian</Attribute>
        </Prereq>
        <IsAvailableForSovereignCustomization>False</IsAvailableForSovereignCustomization>
        <Weight>10</Weight>
    </GameItemType>


  <GameItemType InternalName="CPELF_Longsword_clone">
        <DisplayName>Huge Machete (*)</DisplayName>
		<Description>A one-sided blade originally intended for pathing through forests. (*) means re-skin.</Description>
        <Type>Weapon</Type>
        <Type>Defense</Type>
        <WeaponType>TwoHanded</WeaponType>
        <CanBeEquipped>1</CanBeEquipped>
        <EquipSFX>Equip_Sword_01</EquipSFX>
        <EquipSFX>Equip_Sword_02</EquipSFX>
        <EquipSFX>Equip_Sword_03</EquipSFX>
        <EquipSFX>Equip_Sword_04</EquipSFX>
        <AttackSFX>Hit_BasicSword1</AttackSFX>
        <AttackSFX>Hit_BasicSword2</AttackSFX>
        <AttackSFX>Hit_BasicSword3</AttackSFX>
        	<IconFile>machete2_3DG.png</IconFile>
		<TintR>207</TintR>
		<TintG>53</TintG>
		<TintB>16</TintB>
		<GameItemTypeModel>
			<ModelFile>machete_3dg.HKb</ModelFile>
			<Attachment>hand_right_Lcf</Attachment>
		</GameItemTypeModel>
        <ProductionRequirement>
            <Type>Resource</Type>
            <Attribute>Gold</Attribute>
            <Value>30</Value>
        </ProductionRequirement>
        <ProductionRequirement>
            <Type>Resource</Type>
            <Attribute>Materials</Attribute>
            <Value>10</Value>
        </ProductionRequirement>
        <ProductionRequirement>
            <Type>Resource</Type>
            <Attribute>Metal</Attribute>
            <Value>8</Value>
        </ProductionRequirement>
		<GameModifier>
            <ModType>Unit</ModType>
            <Attribute>UnlockCombatAbility</Attribute>
            <StrVal>Cleave</StrVal>
        </GameModifier>
		<GameModifier>
            <ModType>Unit</ModType>
            <Attribute>UnlockCombatAbility</Attribute>
            <StrVal>ImprovedFortifySelf</StrVal>
        </GameModifier>	
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Attack</StrVal>
            <Value>23</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_CombatSpeed</StrVal>
            <Value>1</Value>
        </GameModifier>
        <AdditionalTrainingTurns>4</AdditionalTrainingTurns>
        <Prereq>
            <Type>Tech</Type>
            <Attribute>CPELF_Superior_Cutting_Weapons_Amarian</Attribute>
        </Prereq>
        <IsAvailableForSovereignCustomization>False</IsAvailableForSovereignCustomization>
        <Weight>20</Weight>
    </GameItemType>

 

    <GameItemType InternalName="CPELF_Claymore_clone">
    	<DisplayName>Elven Great Blade (*)</DisplayName>
		<Description>A large twohanded blade attached to a long handle to allow for speed and power. (*) means re-skin.</Description>
        <Type>Weapon</Type>
        <Type>Defense</Type>
        <WeaponType>TwoHanded</WeaponType>
        <CanBeEquipped>1</CanBeEquipped>
        <EquipSFX>Equip_Sword_01</EquipSFX>
        <EquipSFX>Equip_Sword_02</EquipSFX>
        <EquipSFX>Equip_Sword_03</EquipSFX>
        <EquipSFX>Equip_Sword_04</EquipSFX>
        <AttackSFX>Hit_BasicSword1</AttackSFX>
        <AttackSFX>Hit_BasicSword2</AttackSFX>
        <AttackSFX>Hit_BasicSword3</AttackSFX>
        <ShopValue>750</ShopValue>
       <IconFile>silBlade_3DG.png</IconFile>
		<TintR>15</TintR>
		<TintG>53</TintG>
		<TintB>230</TintB>
		<GameItemTypeModel>
			<ModelFile>silBlade2h_3DG.hkb</ModelFile>
			<Attachment>hand_right_Lcf</Attachment>
		</GameItemTypeModel>
        <ProductionRequirement>
            <Type>Resource</Type>
            <Attribute>Gold</Attribute>
            <Value>55</Value>
        </ProductionRequirement>
        <ProductionRequirement>
            <Type>Resource</Type>
            <Attribute>Materials</Attribute>
            <Value>12</Value>
        </ProductionRequirement>
        <ProductionRequirement>
            <Type>Resource</Type>
            <Attribute>Metal</Attribute>
            <Value>10</Value>
        </ProductionRequirement>
		<GameModifier>
            <ModType>Unit</ModType>
            <Attribute>UnlockCombatAbility</Attribute>
            <StrVal>Cleave</StrVal>
        </GameModifier>
		<GameModifier>
            <ModType>Unit</ModType>
            <Attribute>UnlockCombatAbility</Attribute>
            <StrVal>Flurry</StrVal>
        </GameModifier>	
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Attack</StrVal>
            <Value>40</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Accuracy</StrVal>
            <Value>6</Value>
        </GameModifier>
        <AdditionalTrainingTurns>8</AdditionalTrainingTurns>
        <Prereq>
            <Type>Tech</Type>
            <Attribute>CPELF_Ultimate_Cutting_Weapons_Amarian</Attribute>
        </Prereq>
        <IsAvailableForSovereignCustomization>False</IsAvailableForSovereignCustomization>
        <Weight>35</Weight>
    </GameItemType>


       <GameItemType InternalName="CPELF_Claymore_clone2">
    	<DisplayName>Titan's Blade (*)</DisplayName>
		<Description>A massive sword designed to crush rather than cut. (*) means re-skin.</Description>
        <Type>Weapon</Type>
        <Type>Defense</Type>
        <WeaponType>TwoHanded</WeaponType>
        <CanBeEquipped>1</CanBeEquipped>
        <EquipSFX>Equip_Sword_01</EquipSFX>
        <EquipSFX>Equip_Sword_02</EquipSFX>
        <EquipSFX>Equip_Sword_03</EquipSFX>
        <EquipSFX>Equip_Sword_04</EquipSFX>
        <AttackSFX>Hit_BasicSword1</AttackSFX>
        <AttackSFX>Hit_BasicSword2</AttackSFX>
        <AttackSFX>Hit_BasicSword3</AttackSFX>
        <ShopValue>750</ShopValue>
       <IconFile>titanSword_3DG.png</IconFile>
		<TintR>15</TintR>
		<TintG>53</TintG>
		<TintB>230</TintB>
		<GameItemTypeModel>
			<ModelFile>titanBlade_3DG.hkb</ModelFile>
			<Attachment>hand_right_Lcf</Attachment>
		</GameItemTypeModel>
        <ProductionRequirement>
            <Type>Resource</Type>
            <Attribute>Gold</Attribute>
            <Value>55</Value>
        </ProductionRequirement>
        <ProductionRequirement>
            <Type>Resource</Type>
            <Attribute>Materials</Attribute>
            <Value>12</Value>
        </ProductionRequirement>
        <ProductionRequirement>
            <Type>Resource</Type>
            <Attribute>Metal</Attribute>
            <Value>10</Value>
        </ProductionRequirement>
		<GameModifier>
            <ModType>Unit</ModType>
            <Attribute>UnlockCombatAbility</Attribute>
            <StrVal>PowerUp</StrVal>
        </GameModifier>
		<GameModifier>
            <ModType>Unit</ModType>
            <Attribute>UnlockCombatAbility</Attribute>
            <StrVal>Knockback</StrVal>
        </GameModifier>	
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Attack</StrVal>
            <Value>40</Value>
        </GameModifier>
        <GameModifier>
            <ModType>Unit</ModType>
            <Attribute>AdjustUnitStat</Attribute>
            <StrVal>UnitStat_Accuracy</StrVal>
            <Value>6</Value>
        </GameModifier>
        <AdditionalTrainingTurns>8</AdditionalTrainingTurns>
        <Prereq>
            <Type>Tech</Type>
            <Attribute>CPELF_Ultimate_Cutting_Weapons_Amarian</Attribute>
        </Prereq>
        <IsAvailableForSovereignCustomization>False</IsAvailableForSovereignCustomization>
        <Weight>35</Weight>
    </GameItemType>
 </GameItemTypes>


