V4.1.11 - This bundle contains the following mods and fixes for GC4 V4.1 + All the DLCs

I personally play my games with all of them enabled. They synergize well with each others.
You can still pick and choose though, just be mindful about it ;)

The philosophy I took while developing these mods was to try and extend and improve the fun factor of the gamepplay loops of the base game in areas where it made sense to do so, planet building being a major one, while adding in QoL ideas here and there. I also tried to do a bit of rebalancing, in both directions, where it made sense. Plus all the bug fixing and incorporating the work of Illauna, Sarellion, StuffyDoll, etc.. The end result is really good.

- Installation tips - 
Simply unpack the zip content in your mod folder and you're good to go. Much faster and simpler then doing them all one by one through the launcher!
To do so, I recommend deleting all the previous version of this bundle's folders in %userprofile%\Documents\My Games\GalCiv4\Mods and replacing them with the latest version, especially when a new patch releases.
Feel free to delve into the files and modify the values to your liking! For example if you'd like to increase the amount of gigamass on your maps, open up the xml file found in UP_MBC_GigaMass and change the values to what you want.
Don't forget to enable mods in the MODS menu on the launcher or in game.
A new game will be required to see the effect of those mods, just like with official patches.

- BugFix Only -
If you only want to play with the bug fixes, simply copy the folders that start with "BugFix_" into %userprofile%\Documents\My Games\GalCiv4\Mods and you're good to go. 
Don't forget to enable mods in the MODS menu on the launcher or in game.
A new game will be required to see the effect of those mods, just like with official patches.

- TroubleShooting -
If you are having strange issue with mods not working even though you got mods enabled in the game settings and all the folders are where they should be, try to delete the RebuildData.ini file from the My Games\GalCiv4 folder and the three .bin files from the My Games\GalCiv4\Mods folder, see if that helps.

- Change Log Highlights -
4.1.11 (SAR-BoreholeMinesRevision) Updated.

4.1.10 (SAR-Oligarchy) Updated flavor text

4.1.09 (UP_MBC_StripMining) New mod that makes the Strip mining pollution malus temporary for 24 turns
4.1.09 (UP_MBC_GovernmentDefault) Renamed folder UP_MBC_DLC_GovernmentDefault

4.1.08 (SAR-Federation) New modthat adds new improvements to the Federation government.

4.1.07 (SAR-Oligarchy) Updated

4.1.06 (SAR-ImperialCourt) Added two new Ministers to the Empire (including one that unlocks a third tech disounted slot)

4.1.05 (UP_GA_TerrorStarExpanded) You can now build more then one Terror Star per sector.

4.1.04 (UP_GA_PolutionOrbital) CRITICAL FIX: One of the String in the description was crashing the game when looking at the tooltip (I presume it was too long). This fix will work on your current save, no need to start a new game.

4.1.03 (BugFix_SAR-TheForge) New mod that fix The Forge Institution which resulted in a much stronger effect.
4.1.03 (BugFix_SAR-Empire) New mod that fix a bunch of Empire bugs.
4.1.03 (BugFix_SAR-ImperialFoundries) Removed, integrated in the new mods.

4.1.02 (UP_MBC_Prestige) New mod that doubles the amount of prestige points requires to win the game through prestige.

4.1.01 (UP_GA_ExperimentalDefenseUpgrades) Increased duration of Adv. Point Defense from 2 to 3 rounds.
4.1.01 (UP_MBC_GovernmentDefault) New mod that changes the default government back to the Colonial Charter for all the canon civilization.

4.1.00 (UP_GA_PrecursorElevator) Updated the text of the project to make it more explicit what those precursor elevators do.

4.0.35 (BugFix_UP_HullTypeBonus) New Mod: Fix the bonus that were not applied to enhanced weapons for different hulltypes and ship components.
4.0.35 (SAR-Oligarchy) New Mod: Expands the Oligarchy Government by providing new buildings. 

4.0.34 (UP_GA_UltimateMiniaturization) Slight rebalance.

4.0.33 (UP_MBC_DLC_GodMachine) New mod that reduce the God Machine Capacity bonus from 500% to 50%.

4.0.32 (SAR-FlatInvestment) Updated

4.0.31 (SAR-BoreholeMinesRevision) New Mod that reblance the Mines; the original implementation was not that fun to play with.
4.0.31 (UP_GA_AscensionCrystalCulture) Reduce bonus to 30% from 50%.
4.0.31 (UP_GA_Urbanite) Change prereq for PlanetaryTreasury so that it can be built on any core world that is not a capital.

4.0.30 (BugFix_UP_ExperimentalWeaponsDuplicate) New mod that removes the Duplicate Experimental Weapon line from the Synthetic Tech Tree.

4.0.29 (UP_GA_Urbanite) Added proper prereq for the Planetary Treasury Improvement

4.0.28 (Bugfix_SAR-PlanningOffice) Added proper text.

4.0.27 (BugFix_SAR_TradPartyFix) New mod that fix the way influence is calculated for traditionalists.

4.0.26 (BugFix_SAR-ImperialFoundries) Fix the bugged Imperial Foundries

4.0.25 (UP_GA_StarbaseRangeExtender) Increased range to +3 on Executive order, reduced cooldown to 5 turns.

4.0.24 (BugFix_SAR-ProgSingularity) New Mod that fix the Singularity Trait bonus

4.0.23 (SAR-Energy) Updated Solar Farm value from muliplier to flat. Etc.
4.0.23 (BugFix_SAR-NexusFlat) New mod that fixes all the Nexus bonus for approval and pollution from multiplier to flat.

4.0.22 (UP_GA_StarbaseHealthModule) Added module to Synth tech tree.
4.0.22 (UP_GA_SpecialResourceExtractors) Added the Special Resource Extractors to the Synth tech tree.
4.0.22 (UP_MBC_OrbitalAcademy) Added the academies to the Synth tech tree.
4.0.22 (UP_GA_FlipStarbases) Added the executive orders to the Synth tech tree.

4.0.21 (UP_GA_MiningOrbitalAndSurface) Thanks to Sarellion's hard work, we added all the orbital and surface extractors to the Synthetic Tech tree. Farmer trait requirement was also removed from all relevant extractors.

4.0.20 (BugFix_SAR-ApprovalRelic) New mod, fix the bugged approval relic bonus.

4.0.19 (SAR-ResourcefulTechs-v1_1 Swapped for SAR-ResourcefulTechs-v1_2)

4.0.18 (BugFix_SAR-IdeologialFlavor) New mod, Adds missing descriptions to cultural traits granting benefits to citizens having the corresponding citizen trait. Added the trait necessary to unlock the bonuses of ideology traits in the description of the traits.
4.0.18 (BugFix_Illauna-CitizenTraitBonusRequirementsRemoved) Removed, replaced by above mod.

4.0.17 (UP_GA_StarbaseRangeExtender) Increase range to +3 on all three of the range extender module to compensate for the new range algorithm that really cuts on starbase effective range.

4.0.16 (UP_MBC_NavigationImprovements) Increased bonus on last improvements in the chain

4.0.15 (UP_MBC_OverheadBeGone) Added this mod which removes the nasty overhead when building improvements that was added recently to the game. This hurts the AI more than anything and it could use all the help it can get. It also adds a line to rebalance the Shipyard return rate when idle if you want to modify that.
4.0.15 (UP_MBC_OverheadAndShipyardIdle) Replaced with above mod.

4.0.14 (SAR-AllTreesGovs) New Mod that adds governement unlocks in the culture tree that had none.

4.0.13 (UP_MBC_OverheadAndShipyardIdle) New mod that removes the nasty overhead when building improvements that was added recently to the game. It also add a line to rebalance the Shipyard return rate when idle and set it at 50%.

4.0.12 (Bugfix_SAR-PlanningOffice) New Mod that fix the Planning Office improvement.

4.0.11 (SAR-FlatInvestment) New mod that make the investments a lot more valuable.

4.0.10 (UP_GA_PolutionOrbital) Added new Executive Order under planetology that reduce pollution. It's not that strong but may help get below 50% when you need it.

4.0.09 (BugFix_UP_RerollBreakthroughsIcon) New mod that change the icon of the Research Inspiration EO (reroll breakthrough)
4.0.09 (UP_MBC_GigaMass) Increase extraction rate to 0.5giga/turn.

4.0.08 (UP_MBC_BazaarANoTradeGoods) Removed to try and help the AI play better.

4.0.07 (UP_GA_PolutionOrbital) Increase rate to -15% polution and made it available sooner in the tech tree.

4.0.06 (BugFix_UP_MissingSpecialActiontrueIsSpecialAction) New mods that fix the UI for Antimatter Bombs, etc.

4.0.05 (UP_MBC_StarbaseEconomicModules) Readded without AI Weigthings.

4.0.04 (UP_MBC_StarbaseEconomicModules) Temporarily removed.
4.0.04 (BugFix_UP_AIStarbaseUpgrades) Temporarily removed.

4.0.03 (UP_GA_Terraforming) Removed Critical Tag to Terraforming and Precursor Archeology tech for the moment.
4.0.03 (BugFix_UP_AILogisticPriority) Removed

4.0.02 (UP_GA_StarbaseRangeExtender) Executive order: Increased range bonus to +2. Added a third range extender module at the end of the tech trees.

4.0.01 (UP_MBC_GigaImprovements) Cosmis Orrery Level effect stat added for ship sensor range.

4.0.00 (UP_CORE_Music) Added some new tracks to match the base game list.
4.0.00 (BugFix_UP_WarAims) Removed. Will crash the game and is no longer needed.

2.3.08 (UP_MBC_MiningHub) New Mods that allow mining hub to be built on colonies.
2.3.08 (UP_GA_SpecialResourceExtractors) Giganmass trace amount extractor rate increased.
2.3.08 (UP_MBC_GigaMass) Changes how Gigamass gathering works: Gas Giants have no more gigamass on them, Dead worlds got 9000. Rate of harvesting reduced to 0.3 per turn.

2.3.07 (UP_GA_PolutionOrbital) Added some AI priority coding for the base cleanser in order to help the AI use it to lower its pollution.
2.3.07 (UP_GA_Terraforming) Added Critical Tag to Terraforming and Precursor Archeology tech (so AI can prioritize nanite terraformer).
2.3.07 (UP_GA_ShipyardSupplyGoods) Added and set AI priority to High. 
2.3.07 (UP_MBC_GalacticWondersAsPlayerWonders) New mod that convert Galactic Wonders to Player unique; hoping this will help the AIs build up their worlds.
2.3.07 (UP_MBC_DestructibleGalacticWonders) Folder renamed to UP_MBC_GalacticWondersAreDestructible.

2.3.06 (UP_MBC_MapGenerationTweaks) Added more tweaks for the Abundant setting. Further balance changes to the Occasional setting to increase durantium and prom.

2.3.05 (UP_GA_UltimateMiniaturization) Added back Capstone for default tech tree; rebalanced.
2.3.05 (UP_GA_AscensionCrystalCulture) Updated so that the culture given now scale with the stabases modules installed.

2.3.04 (UP_GA_AscensionCrystalCulture) From Pandreon ideas from discord, this mod adds Culture Points per Turn to ascension cyrstals, making them a lot more valuable

2.3.03 (BugFix_SAR-TerranEventImprov) Fixed approval values from Democratic Assembly

2.3.02 (UP_MBC_IndustrialGoods and UP_GA_ShipyardSupplyGoods) Merged UP_MBC_IndustrialGood into UP_GA_ShipyardSupplyGoods. Removed UP_MBC_IndustrialGoods. Removed duplicated Mission_Terran_Production.

2.3.01 (UP_MBC_GigaImprovements) Made compatible with v3.3 and moved some improvements under Terraforming for all tech tree to conform to the Human DLC.
2.3.01 (UP_CORE_ZoomTransition) Removed - Intgerated in the base game.
2.3.01 (BugFix_UP_Voyagers) Removed - Intgerated in the base game.
2.3.01 (BugFix_UP_StarbaseShipyardWeaponRangeFix) Removed - Intgerated in the base game.
2.3.01 (BugFix_UP_ShipVolley) Removed - Intgerated in the base game.
2.3.01 (BugFix_UP_PrecursorDriveBeamOnePerShip) Added to prevent abuse.
2.3.01 (BugFix_UP_PrecursorDriveBeam) Removed - Intgerated in the base game.
2.3.01 (BugFix_UP_GalacticChallenges) Removed - Intgerated in the base game.
2.3.01 (BugFix_UP_ApprovalBonus) Removed - Intgerated in the base game.
2.3.01 (BugFix_StuffyDoll_PollutionBombFix) Removed - Intgerated in the base game.
2.3.01 (BugFix_DLC_UP_SBRange) Removed - Intgerated in the base game.
2.3.01 (BugFix_SAR-TerranEventImprov) Updated.

2.2.07 (BugFix_DLC_UP_RelicStarbaseModule) Made it so they only show up when a relic is around.

2.2.06 (BugFix_DLC_UP_MissingOrbitals) Added this mod to fix the 9 missing orbitals from the Terran DLC.

2.2.05 (BugFix_UP_WarAims) Added this mod to remove the broken war aims that were forcing the player to surrender.

2.2.04 (BugFix_DLC_UP_RelicStarbaseModule) Added this mod to fix the relic harvester for the human tech tree.

2.2.03 (BugFix_UP_XenoGeology) Made compatible with the Human and Synth tech tree.

2.2.02 (BugFix_UP_Voyagers) Fixes the Voyager ability trait to give back the blocked Executive Orders.

2.2.01 (BugFix_UP_GalacticChallenges)Fixed the challenges for the New-Terran DLC as well

2.2.00 (Bugfix_SAR-TerranEventImprov) Added this bug fix mod.
2.2.00 (UP_MBC_MapGenerationTweaks) Updated to match values of the latest build.
2.2.00 (BugFix_UP_BlueNexusQuantumMirror) Removed this bug fix mod, was integrated in the base game.
2.2.00 (BugFix_UP_GalacticChallenges) Added this bug fix mod to fix the broken Galactic Challenges
2.2.00 (Bugfix_SAR-ManNexus) Added this bug fix mod
2.2.00 (3.1_BugFix_SAR-HumanExtremeColo) Removed since fixed in latest patch
2.2.00 (UP_MBC_CapstoneBeGone) Removed since capstone are now stacking when researched more then once.

2.1.13 (UP_GA_AdvancedCarrierTechs) Added maintenance cost based on 1/4 the number of fighters/bombers added by the module.
2.1.13 (UP_GA_AdvancedCarrierTechs) Added logistic cost based on 1/2 the number of fighters/bombers added by the module.

2.1.12 (UP_GA_FlipStarbases) Added new diplomatic malus for using the EO on Friendly or Foreight nations; no malus when at war, increased control cost instead.
2.1.12 (UP_GA_FlipStarbases) Added FX when casting the EO

2.1.11 (UP_GA_ShipyardSupplyGoods) Added version for Prolific civ trait

2.1.10 (UP_MBC_OrbitalAcademy) Fix base Orbital Academy so it can only be built on Core World.

2.1.09 (BugFix_Illauna-FixIdeologyAndCriminalChance) Removed, integrated in the base game
2.1.09 (BugFix_Illauna-VolleyFix) Removed, integrated in the base game

2.1.08 (SAR-BetterEngineers-1_1) Bug fix.

2.1.07 (BugFix_DLC_UP_SBRange) Fix missing +1 starbase range bonus for the New Terran.

2.1.06 (BugFix_SAR-HumanExtremeColo) New Terran can now colonize radioactive worlds.

2.1.05 (Bugfix_SAR-EntertainmentHub) Approval from entertainment hubs now work properly.

2.1.04 (SAR-ResourcefulTechs-v1_1) Made compatible with Human DLC tech tree.
2.1.04 (UP_MBC_GigaRingWorldTilesLayout) Added this mod to restore the Ring World tiles from when the DLC first came out; much more interesting to play with! Many thanks to SpellSage and Illauna for their help on this one. SpellSage in particular had the file needed to make this in one happen from one of his backups!

2.1.03 (SAR-UnlockFarmResource) Made compatible with Human DLC tech tree.
2.1.03 (BugFix_OS_No_Red_Anomalies) Removed for the time being, hoping the AI will be a bit wiser about suiciding his survery ships on red anomalies.

2.1.02 (StuffyDoll_MBC_PressureScientists) Made compatible with Human DLC tech tree.
2.1.02 (UP_MBC_DLC_ImprovementsLevelBonusMissing) Adds some Adjacency Level Bonus and Bonus Per Level to some improvements missing them.
2.1.02 (SAR-Energy) Made compatible with Human DLC tech tree.

2.1.01 (StuffyDoll_MBC_PressureScientists) Reduced bonus to 200% from 300%.
2.1.01 (UP_CORE_Music) Updated to include new music tracks.
2.1.01 (UP_MBC_MapGenerationTweaks) Added this mod to play with the map generation and fix the lack of blackholes needed to build Stellar Gateways and progress the Megastructure Quest.
2.1.01 (UP_MBC_OrbitalAcademy) Fix the missing Academies and Made compatible with Human DLC tech tree.
2.1.01 (UP_GA_Urbanite) Made compatible with Human DLC tech tree.
2.1.01 (UP_GA_UniversalHealthCarePolicy) Made compatible with Human DLC tech tree.
2.1.01 (UP_GA_UltimateMiniaturization) Made compatible with Human DLC tech tree. Dependant on AdvancedCarrierTechs mod.
2.1.01 (UP_GA_TourismBuildings) Made compatible with Human DLC tech tree.
2.1.01 (UP_GA_TerrorStarExpanded) Made compatible with Human DLC tech tree.
2.1.01 (UP_GA_SupplyAttritionAIUpgrades) Made compatible with Human DLC tech tree.
2.1.01 (UP_GA_Terraforming) Made compatible with Human DLC tech tree.
2.1.01 (UP_GA_StarbaseRepairModule) Made compatible with Human DLC tech tree.
2.1.01 (UP_GA_StarbaseAssaultDefenseModule) Made compatible with Human DLC tech tree. Dependant on Flip Starbase mod and ShorckTroopers mod.
2.1.01 (UP_GA_StarbaseHealthModule) Made compatible with Human DLC tech tree.
2.1.01 (UP_GA_Shocktroopers) Made compatible with Human DLC tech tree. Dependant on Flip Starbase mod.
2.1.01 (UP_MBC_IndustrialGoods) Made compatible with Human DLC tech tree.
2.1.01 (UP_GA_SpecialResourceExtractors) Made compatible with Human DLC tech tree.
2.1.01 (UP_GA_PrecursorElevator) Made compatible with Human DLC tech tree.
2.1.01 (UP_GA_PolutionOrbital) Made compatible with Human DLC tech tree.
2.1.01 (UP_GA_MiningOrbitalAndSurface) Made compatible with Human DLC tech tree.
2.1.01 (UP_GA_IrrigationNetwork) Made compatible with Human DLC tech tree.
2.1.01 (UP_GA_CombatThrusters) Made compatible with Human DLC tech tree.
2.1.01 (Illauna-PirateCove) Made compatible with Human DLC tech tree.
2.1.01 (Illauna-FarmersMarket) Made compatible with Human DLC tech tree.
2.1.01 (UP_GA_AdvancedLifeSupportModule) Made compatible with Human DLC tech tree.
2.1.01 (UP_GA_FlipStarbases) Made compatible with Human DLC tech tree.
2.1.01 (UP_GA_ExperimentalDefenseUpgrades) Made compatible with Human DLC tech tree.
2.1.01 (StuffyDoll_TerrorStarOverdrive) Made compatible with Human DLC tech tree.
2.1.01 (Alien_Exterminator-BioWeapon) Made compatible with Human DLC tech tree.
2.1.01 (UP_GA_AdvancedCarrierTechs) Made compatible with Human DLC tech tree.
2.1.01 (BugFix_UP_StarbaseRangeExtenderModulePrerequ) Made compatible with Nyx DLC tech tree; Added them to the Human DLC tech tree.

2.1.00 (UP_MBC_NexusAugmentsForAll) Made compatible with v3.1

2.0.14 (UP_MBC_MoralRelativism) Added the numerical bonus it provides to the tooltip for more clarity.

2.0.13 (BugFix_Illauna-FixIdeologyAndCriminalChance) Added this Bug Fix mod from Illauna

2.0.12 (UP_GA_PolutionOrbital) Made the nanite cleanser standalone; won't prevent you from getting the gigamass cleanser anymore.
2.0.12 (UP_GA_OrbitalHabitats) Because of a bug with the base game, when you capture a world the orbitals bonus are not being applied. So I had to make the last tier destructable and will no longer provide a free orbital slot.

2.0.11 (UP_GA_DistrictsUpgrades) Fixed missing Synthetic Districts upgrades

2.0.10 (UP_MBC_MoralRelativism) Added this mod to fix the overnerfing of this cultural trait.

2.0.09 (BugFix_UP_AddSurveyModuleArtifact) Added this mod to fix a bug with the Add Survey Module artifact power. Ship enhanced by that artifact will now be able to upgrade themselves like other survey ships.

2.0.08 (UP_MBC_SurveyShipBlueprintBuff) Added a Survey Module Artifact planetary project

2.0.07 (UP_MBC_FreighterInfiniteRange) Trade Module equipped ships (Freighters) now have unlimited range

2.0.06 (UP_GA_AdvancedLifeSupportModule) Allows more then one life support to be added to a ship.

2.0.05 (UP_GA_SupplyAttritionAIUpgrades) Added this mod which include a new tech at the end of the research line of techs that reduced attrition on all colonies as well as add a new upgrade to the AI Overseer.

2.0.04 (UP_GA_PrecursorElevator) Fix wrong tech requirement
2.0.04 (UP_MBC_GigaImprovements) Added Research adjacency bonus to Giga Obelisk
2.0.04 (UP_GA_SpecialResourceExtractors) Increased rate of Gigamass Refinery

2.0.03 (UP_GA_DistrictsUpgrades) Adjusted value of the bonus of the first wealth district upgrade.
2.0.03 (UP_MBC_MapGenerationMoreExotics) Match or exceed new percentages from latest patch.

2.0.02 (UP_MBC_GigaShipComponentForAll) Added this mod to remove the race/trait limitation on which Megastructure Ship Components you can build. All of them will now be available to all races and traits.

2.0.01 (UP_CORE_ZoomTransition) Added this mod to fix the strange zoom transition introduced in v3.0.

2.0.00 (UP_GA_UltimateMiniaturization) Added 100 Supply Cap increase to Ultimate Miniaturization
2.0.00 Note I haven't gone through all the mods to make sure they are working ok, but from my play test with V3.0 so far everything seems to work fine.


1.9.63 (BugFix_Illauna-CitizenTraitBonusRequirementsRemoved) Added this mod to remove the trait requirement to get the bonus provided by citizen with specific traits that do not show the correct descriptions in-game

1.9.62 (BugFix_UP_PrecursorDriveBeam) Added this mod so that Precursor Drive and Beam will never disappear from your ship component list when discovered

1.9.61 (BugFix_UP_BlueNexusQuantumMirror) Added this mod so that Quantum Physicist also get the Intelligence buff (with a bonus) from the Quantum Mirror

1.9.60 (UP_MBC_GigaImprovements) Added this mod to remove trait req for some giga improvements. Also made some small changes to some for more interesting gameplay.
1.9.60 (UP_GA_StarbaseRepairModule) Made compatible with 2.96
1.9.60 (UP_GA_Terraforming) Made compatible with 2.96

1.9.55 (BugFix_UP_AidResearch) Added this mod to fix the amount gain to match the tooltip

1.9.54 (UP_MBC_NexusAugmentsForAll) Added this mod to remove the race/trait limitation on which Nexus Augments you can build. All of them will now be available to all races and traits.

1.9.53 (BugFix_OS_No_Red_Anomalies) Added this mod from Old Spider that removes Red Anomalies from the game since the AI is really dumb about those and cripples itself way too easily suiciding its flag ships trying to survey them.

1.9.52 (SAR-HomeworldEvents2_2) Updated to add the YOR

1.9.51 (UP_MBC_EconomicModules and UP_MBC_StarbaseEconomicModules) Renamed the folder and added AIweigthing.
1.9.51 (BugFix_UP_AIStarbaseMiningUpgrades and BugFix_UP_AIStarbaseUpgrades) Removed Mining mod and replaced by plain one: now also includes sensors modules AIweigthing.

1.9.50 Bunch of changes to make it compatible with v2.95 - Best to delete all folders and replace them with the ones from this version.
